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Showing posts from March, 2022

The changing role of the Designer - Practical Human Centred Design

Source- uxdesign.cc My professor often used to say “An artist designs for himself but a designer designs for others.” I didn’t quite understand that statement until I came across the concept of Human-centred design. Now you might think, wait a minute I have heard of design thinking but what is Human-centred Design? Evolving human needs in our dynamic environment cannot be satisfied with old products or offerings. New products, services, and experiences need to be created regularly to bring value to the user and a perceivable change for the better. Human-centered design is a creative approach to problem-solving and is the backbone of innovation. It’s a process that starts with the problem recognition of people you’re designing for and ends with solutions that fulfill their needs. Human-centered design is all about understanding, being aware of, and being sensitive to the feelings, thoughts, and experiences of the people you’re designing for, basically putting yourself in their shoes. It

6 Pillars Supporting Better and Easier UX

source:uxmastery.com When an entire design team joins hands together and work in the process of making a product that provides user expected experience that is what developing UX design is. Ux in the time being has become a very important aspect of the development process.UX  designers try hard and more to create products that fulfill all the needs of the users and satisfy them completely. The term UX is often considered as “user interface” or usability but in reality, these two terms are the subset of user experience and UX is a much more vast concept than them. Products that are designed to have a great UX not only focus on designing it but also integrate a lot of terms such as easiness, efficiency, understanding, and fun too. Designing a good UX  and fulfilling the requirement is not an easy task and thus UX designers have to work out of their way and generate desirable outcomes.  But then the question rises what does make a good UX? A good UX is like a solid beam that tends across